![]() All of which is accessible through Blueprints for customization. It supports general collisions and dynamics, but in addition, you have destruction and fracturing, cloth and hair, ragdolls and all kinds of physics goodness. This is nothing new to Houdini users as particle attributes are fundamental to controlling complex particle systems.Īlso upgraded to “production-ready” in 4.25 is the Chaos Destruction system, which is Unreal’s flavor of dynamics. But the deeper change has been within the particles themselves and the attributes. The particle systems live in containers at this level, but functions can be clicked on to dive deeper into a Blueprint-style node graph. Its UI has been overhauled with a birds-eye view of the system and a consistent, color-coded system for clarity. Niagara has been upgraded to a production-ready particle system after living in an experimental stage and then beta for quite a while. Epic Games is supporting the movement effectively by creating tools to tether the VCam (virtual camera) to be driven by an iPad, or facial motion-capture feeding character performances in real time through your iPhone. And it’s not just larger productions that are using them: a whole subculture of filmmakers are beginning to put together homegrown systems. The results speak for themselves, being a key part of the production workflow in The Mandalorian series. This realism ties directly into the rise of actually shooting LCD screens in camera as backgrounds behind actors - not only providing a virtual set extension, but contributing to lighting and reflections on the actors and props. And now that the hardware is readily available, the software is rising to fill that potential. This delivers a level of realism that has been a hurdle for quite some time. But, when set up properly, you have proper soft shadows, reflections and refractions - without a need to bake lighting - in real time. You can quickly take down the scene to sub-24 fps if you aren’t cognizant of the variables. ![]() Now, “real-time” is a factor of the complexity of the scene, its materials and its post-processes. The big news about the latest release of Unreal Engine has to be the support for real-time ray-tracing, which is bolstered by the RTX technology in the Nvidia cards.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |